If the aim is to convert an existing system that is ground launched primarily; and all our missiles are ground launched primarily this is how these are made and tested ; then the airframe needs optimisation for air release. Safe separation, keeping equilibrium all while in motion with the carrier jet means no room for error and a very very critical subject for design.That much changes will make it a completely new missile rather than a A2G version. Both heavy warhead capacity and range advantage will be lost. Rudram 3 is already there to perform the same role of this new missile with faster induction timeline. I dont think this is planned. But i m beginning to doubt if there is a possibility that 4 tonne A2G prahar can be launched by IAF transport aircrafts
Now missiles are inherently simple both theoretically and structurally. General structure is a booster or LV launch vehicle, then a kv or kill vehicle. Then you divide that into sections of airframe for better understanding and formulating as per the need. It can be single or multi staged for each section. There are several critical technology domain that enable making any kind of missile which upon mastering you can then develop any type of missile as you want. Total 13 building block enabling tech bases

This is imp because once the basic idea is well proven, we need not see missiles as different kind of development, rather its a collection of these enabling tech which is then put together to fit purpose. Here for Rudram 4 , our purpose is likely a long range standoff weapon that is air launched. In this case we have Pralay proven airframe, so we can further modify the design a little to suit release in air and have trajectory planned because we know its flight profile, how flow condition work at different speed , how much heat resistant needed , basic airframe sections already well established. So in a way its not that different from creating Brahmos NG from the original Brahmos concept , or creating Rudram 2 from prahaar airframe , then adding booster to R2 & modify to create R3 etc.

